Thiago De Sá Freire
1 min readJan 5, 2022

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Metaverse thoughts part 2

What can the Metaverse be?

As we further develop the reaches of Immersive Tech, we see Web 3.0 closer to achieving a true layering of reality, bringing forth experiences with true-to-senses feedback based on in-VR experiences, or in a more approachable sense experiences IRL ( In real life ) aided by AR technology.

The concept is simple, the development of Web-based experiences has been progressing with exponential steps ( theory of Accelerating Change ) and thus has reached a peak-like moment of realism within certain criteria of the experience of tech. UX. And as a river filling a basin with water, certain areas fill up first, and necessarily the dry spots closest to where it’s been filled should be up next. In this case, the spectator’s experience of watching the interaction happening within a screen that is separated from it’s eyes, while interacting with microphones and cameras also distinctive from its own phalanges and organs direct the next bypass.

It is not far from today’s reality to expect a rollout of marketable products which will make possible the experience of AR and VR as one and the same with our current bodily functions, extensions of our current selves.

Positive and not-so-positive repercussions are not apart from this thought process, however, limiting the point of view to the factual possibilities of the next wave of human development and science.

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